Tag Archives: hackaton

Hack4Europe! 2012 – Warsaw, Leuven

Hack4Europe! is a series of hack days organised by the Europeana Foundation and its partners and provide an exciting environment to explore the potential of open cultural data for social and economic growth in Europe. To feel the atmosphere to the event you can read a short summary of one of the events from the last year edition.

This year PSNC is coorganising two hackathons – in Warsaw and Leuven – during May and June 2012. This is part of the activities of Europeana Awareness project.

Hack4Europe 2012 Warsaw is being coordinated by National Audiovisual Institute in cooperation with Poznań Supercomputing and Networking CenterThe event will take place on 26 and 27 May 2012.

Hack4Europe 2012 Leuven is being coordinated by Europeana Foundation in cooperation with Poznań Supercomputing and Networking CenterThe event will take place on 13 – 15 June 2012.

Two more hackathons will be organised in May and June by other parties.

Each of these hackathons will bring together up to 35 developers. They will have access to the diverse and rich Europeana collections containing over 20 million records through the Europeana Search API (incl. a test key and technical documentation).

Participants will be encouraged to try out their ideas for creative reuse of the Europeana content and build prototypes showcasing the social and business value of open cultural data. The suggested (but not obligatory) themes are:

  • Going mobile: Applications that bring Europeana to the mobile devices be they smartphones or tablets! Take advantage of geo-data and geo-awareness.
  • Mashing-up: Mash-up with other APIs and combine and enrich Europeana content with other free content from e.g. Wikipedia.
  • Social curation: Applications that allow users to curate Europeana content a share it with the world and each others on social platforms.
  • User annotations: Applications that let users enrich Europeana objects with comments, tags, links to external sources, or links to other Europeana objects. This can be in the form of a game.
  • World War One: Special attention will be on applications built to showcase the human interest side of world war one based on the material collected during the Europeana collection days.

You can find out more about prototypes developed during previous hackathons on this website.

Best prototypes will be awarded prizes in the four categories:

  • best commercial viability
  • greatest social impact
  • most innovative
  • developers’ pick (voted by hackathon participants)

Winners from the individual hackathons will be then further evaluated and one finalist per category will be invited and awarded a special prize during the Digital Agenda Assembly on 21-22 June in Brussels.

If you would like to participate in one of these hackathons, please check out the details and register for:

 

Hack4Europe! summary

During the second week of June Europeana foundation have organized a series of four hackthons under the common slogan Hack4Europe! Events were organized by local partners in Poznań, London, Barcelona and Stockholm. Polish hackathon was organized by Poznań Supercomputing and Networking Center and The Kórnik Library of the Polish Academy of Sciences.

All hackathons aimed at development of innovative applications created on top of data about 18 million of cultural heritage objects collected by Europeana. Developers competed in four categories: application with greatest commercial potential, application with greatest potential for inclusion, most innovative application and audience award (this one was voted by developers).

As a result Hack4Europe! Events gathered 85 developers, who have prepared 48 prototypes. The most common development themes included applications designed for mobile devices, applications using the potential of social networks, solutions allowing users to curate content, integrating Europeana content into various games, connecting cultural heritage data with Wikipedia and finally various visualizations showing how various objects are related.

Polish edition of Hack4Europe! was held on 7-8th of June in Działyński Palace in the heart of the Poznań Stary Rynek. There were 18 participants from various places all over the Poland, during two very intensive days managed to create 8 prototypes. Three of them were awarded by Jury:

  • “Art4Europe” was awarded as the application with greatest commercial potential. This project was created by Jakub Jurkiewicz , Marcin Szajek , Jakub Porzuczek and Tomasz Grzywalski who represented ITraff Technology.
  • Zbigniew Tenerowicz and Piotr Kaleta (students from Poznań University Technology) created the most innovative application called “Europeana Field Game”.
  • The winner of greatest social inclusion category was Hackmemory a simple game developed by Bartek Indycki and Darek Walczak. This game also won the audience award.

Rest of the prototypes were tools allowing for integration of Europeana API with Google Maps and with MediaWiki. It is also worth to mention that awards for best projects were funded by Speed Up Group sponsors of Poznań Hack4Europe!

Authors of the winner in the greatest commercial potential category created application which allows its users to identify given art work using picture taken by the camera of their mobile phone. Art4Europe identifies given object, presents the description of the object, apart from this it can also translate it to any European language and read this description aloud using speech. Users might be also interested in buying reproductions or books about given art work.

In “Europeana field game” user can “carry” and pin elements to a location and see elements pinned to a location by other users. The game encourages geotagging by introducing quests to accomplish and interaction with other users. The geotags created by players can be later used to suggest interesting Europeana content for everyone based on location data.

The last winner Hackmemory (http://hackmemory.drivent.pl/memory/start) is a simple educational application for kids and adults based on well know memo games. Players have to find two exactly matching pictures. After finding each pair user can read about the content of the picture. User can create his/her own quiz and simply share it with friends on using various social media. The content of the puzzle comes from Europeana and it is filtered by the creator of the quiz (i.e. teacher).

Polish winners took apart in second round to compete with applications awarded during hackathons in Barcelona, Stockholm and London. The results of this final round were announced a few days after last the end of last hackathon. We are very glad to announce that Art4Europe won once again! Apart from Polish project, also three other applications were awarded:

  • Casual Creator (developed during London hackathon) application which facilitates using pictures of the cultural heritage objects in teaching.
  • Time Mash (Stockholm) fully functional geo-location aware search of Europeana for mobile phones. Users can take photos and associate them with existing Europeana objects. Through an inbuilt function to overlay new pictures with Europeana pictures, a seamless “Then-Now” effect is created. The new photos are uploaded with the current GPS position so the app can also function as a geo-tagger tool for Europeana.
  • Timebook (Barcelona) the app integrates content from Europeana and DBpedia and presents it in an easy to use format with, for instance, posts for famous quotes, friends status for influential persons and photos of paintings.

Hack4Europe! awards ceremony was organized on 16th of June during the Digital Agenda Assembly in Brussels. Winners received prizes from European Commission Vice-President Neelie Kroes.

First Europeana hackaton

On the 2nd and 3rd of March in Hilversum (Netherlands) first hackaton organized by Europeana took place. Hackaton is an informal workshop to show (in this case) possibilities of Europeana API usage. During two days developers had opportunity to create an interesting projects – sketches, prototypes or even complete applications. Workshop was held in the Netherlands Institute for Sound and Vision (Beeld en Geluid).

Europeana OpenSearch API allows to build applications that can search and display Europeana collections metadata. You can search for objects and filter search results using any metadata fields. For each element from search result you can get full metadata record in a ESE format.

Projects focused on such themes as CMS integration, data visualization or web feeds. Marcin Mielnicki from PSNC build a service that provides Media RSS feed generated from search query. It can be used to present search results using, for example, Coolisis media browser. The meeting ended with a presentation of ideas and prototypes and the best of them were awarded. Outcomes are for for non-commercial usage and will be promoted by Europeana.

Here are photos from the meeting.